![]() Well new update for VS2022 just kicked in.(17.7.5) What I don't understand is after loading the new beta version last night - your project shows an error regarding the D2D1.Assembly - which I'll guess is a newer version then what your project points to. I just wanted to see the process to understand it. So I know about push and pull. Ok - A chance to learn about GIT. Obviously I can do no harm to your repository because I don't have a key. One of the apps I installed was NuGet and the extension. Most of it was just house cleaning by inteliSense. I accepted their remarks and applied them. I learned not to update accessories while an active file is open. You don't need to do any project conversions or Brewster While your project was open - I updated and installed a few tools that automatically applied suggestion/corrections to the code. I'll have to try that with some of my own builds. The other lesson learned is how 1 DLL file can contain so many effects. My copy assembled fine and works perfectly alongside yours. I corrected it but now I'm not sure which one it was. I am confident that one of your cs scripts still reflect an old method that you depreciated. Now to just wait for Codelab to catch up. With your release yesterday, that day has come. I was hoping to stay away until all these betas were complete. I do forget I am in a private thread but all this information is too important to keep secret. Looking at the conversation in the Codelab thread showed me it was a work in progress. I believe the intent of these sample effects is to show all the changes in the naming conventions. It will report errors in VS Code and once corrected and brought in VS2022 it creates numerous errors. What is annoying is the intellisense from Microsoft. I use Visual Studio Code to look at things, but now with the introduction of AI, I have to be careful in the VSCode app. Having working examples allows me to break everything and put it back together. I bet you can guess which extension was not up to date. I remember updating VS2022 but not the extensions. I took a closer look at VS 2022 and found one of the extensions was not up to date. They are invaluable in getting me up to speed in plugin development. Looks like I am the only one playing with your examples. Implementation based on code by Clinton Ingram A "zone plate" is often used for testing systems (physical or digital) and image processing algorithms to see how they eliminate, preserve, or introduce aliasing artifacts. Zone Plate Shader - An example of how to write an output-only (aka "Render") pixel shader effect. Wavey Transform - An example of how to write a distortion effect using SampleMapRenderer and multisample subpixel antialiasing. Square Blur - An example of how to write an effect plugin that uses a custom pixel shader and a transform mapper. ![]() Shadow Around Selection - An example of how to render outside of the active selection. Ripple - An example of how to write a distortion effect using SampleMapRenderer and multisample sub-pixel antialiasing. Random Noise - Shows how to generate random numbers on the GPU. Rainbow - A simple tutorial on how to draw a rainbow in Direct2D using a linear gradient brush. ![]() ![]() ![]() It combines a ShaderToy shader ported from GLSL and Polar Inversion. Polarized Mandelleaves - This is a really fun one to play with. Outlined Text with Shadow - This is an example of how to use Direct2D and DirectWrite together. Night Circuit Shader - This is a very complicated effect ported from a Shader Toy shader written in GLSL. There is both a simple and advanced implementation, the latter illustrating a method for writing a GPU plugin that has improved performance. Hue Rotate - This is another example on how to write a simple Direct2D-based GPU plugin. There's a slider to cross-fade between the two results. Gaussian Bokeh - This is another example on how to combine two built-in effects: Direct2D's Gaussian Blur, and Paint.NET's Bokeh blur. The app has a built-in Drop Shadow effect of its own now. This sample is mostly to show how to combine existing Direct2D effects in your own plugin.ĭrop Shadow - This is mostly just a coding example. Some of these are genuinely fun, others are strictly for showing how to code certain things:īandlimited Synthesis - This was ported from a ShaderToy shader written in GLSL.Ĭhannel Blur - This lets you select which channels are affected by a Gaussian Blur effect. Do not move the files outside of their folder. To install, extract the ZIP to your effect plugin folder. I've created some samples to show how to write effects using the new GPU plugin system in PDN 5.0.ĭownload: PDNv5EffectSamples.2023.01.07.zip ![]()
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